The recent release of the Nintendo Switch firmware update 20.0.0 introduces an innovative feature called Virtual Game Cards, enhancing the way users can share digital games among console owners. This update aims to simplify the sharing process, allowing players to swap downloaded games, free software, and even downloadable content (DLC) with others nearby. However, it’s important to note that this feature does not extend to long-distance sharing; friends cannot exchange games via the internet, emphasizing a more localized interaction among users.
Previously, sharing a digital game between consoles required a cumbersome process in which one console was designated as the Primary Switch and the other as Secondary. This system posed significant limitations, as only the Primary user could access the shared game offline, while the Secondary user needed an internet connection to play. The introduction of Virtual Game Cards streamlines this process, providing full access to shared games for the borrowing user, thereby improving flexibility and user experience. This particular update might be one of the last major enhancements before the anticipated launch of the Nintendo Switch 2 on June 5, 2024.
The firmware update now features a new Virtual Game Cards icon on the home menu, enabling users to select the specific game or DLC they wish to share. There are two primary methods for sharing: the first, “Load on Other System,” requires the second console to be linked to the main one through a Nintendo account. This method retains some characteristics of the earlier Primary/Secondary system but allows for easier lending. The second option, “Lend to Family Group Member,” leverages existing family groups set up via Nintendo Switch Online Family Plans.
Using the “Lend to Family Group Member” feature entails bringing the two consoles together to establish a connection. However, this method comes with specific restrictions. Borrowed Virtual Game Cards can only be kept for up to 14 days, after which they return automatically to the original owner, restricting concurrent access. Furthermore, while a game is being lent out, the original owner cannot access it. Each user can lend only one game at a time to up to three different borrowers, preventing the practice of lending multiple games simultaneously.
Although the new system allows games to be played offline, a notable trade-off is that it prevents multiple players from accessing the same game concurrently. While this systematic upgrade marks a significant stride towards a more robust game-sharing mechanism, it remains to be seen how much it will benefit users compared to prior sharing methods. Additionally, this enhancement signals Nintendo’s efforts to refine the sharing capabilities in preparation for the next-gen console, as it aligns with growing consumer expectations regarding digital content accessibility.
In summary, Nintendo’s firmware update 20.0.0 brings about a crucial transformation in how digital games can be shared among players. The integration of Virtual Game Cards facilitates an easier borrowing process, reflecting the company’s inclination towards improving user experience. While there are limitations inherent to the new system, it stands as a clear evolution in sharing capabilities, setting the stage for future developments within the Nintendo ecosystem as it gears up for the promising launch of the Switch 2.